She even has an average Build growth, rare for a magic-wielding unit. Oddly, she also carries decent Strength, low Dexterity, and a higher-than-average Defense, especially with her class's growth rates factored in. As a flying mage unit, she understandably possesses good Magic, Speed, and Resistance. Ivy's stat line is quite peculiar for someone of her talents. Here is how to make the most out of her unique talents, as well as some notable skills and Emblem Ring pairings, so that she may assist the Divine Dragon in completing his journey and gathering the Rings. As the more damage focused of the two sisters, Ivy cannot rely on squeezing extra uses out of utility staves to carry her weight, and must instead output heavy damage. In Fire Emblem: Engage, sisters Ivy and Hortensia come equipped with both tome and mount, ushering in a new age of mages. In recent days these powerful classes have been toned down, but there are still examples of high-mobility mages in recent titles. RELATED: Fire Emblem Engage: Best Skills To Inherit In the years since, there have been some attempts at changing these formulas, notably the defense-heavy dark mages and the broken mess that was the Galeforce-bearing Dark Flyer class from Fire Emblem: Awakening. Finally, you should consider engraving Merrin's weapon with an Avo-boosting emblem such as Holy or Awakening to allow Merrin to function as a competent Dodge tank, especially when standing in Avo-boosting terrain.Since the early days of Fire Emblem, mages have been notable for their potent offenses, though making use of them requires working around their poor defenses and mobility. Without such an option, Merrin will be near-useless against armored enemies. Her Magic stat, while not topping any charts, is plenty strong enough to give the Levin Sword a significant damage advantage against Defense-stacked foes. In addition, you should absolutely consider equipping Merrin with a Levin Sword. The Killing Edge is a fantastic option that allows Merrin to flex her naturally high Dexterity by raising her Crit even further. Alongside your choice of knives, Merrin should be equipped with a few swords. In the majority of situations you will prefer a ranged weapon, as it lets you avoid counterattacks from melee enemies, but the increased Mt and Crit of the melee knives can sometimes be game-changing. They fall into two categories, those with a 1-2 range, and those with only 1. While knives are quite a powerful weapon type, they do not offer many options for versatility. Finally, Halberdier provides an excellent mix of stat growths, and could be worth spending a few levels in, depending on the rest of your team. Wyvern Knight provides a higher Strength growth, and Griffin Knight supports Merrin's good Magic stat, with both enabling her to fly over otherwise inaccessible terrain. Her naturally high Speed makes her quite versatile, plenty of other classes can work well on her, if you feel the need to change up your team. If you find you have an overabundance of sword users, switching Merrin to a lance-wielding Wolf Knight can be a nice change of pace, though axes are likely too heavy for her Build stat. Even if you cannot, her ability to dodge attacks is incredible, even without investment. This allows you to limit the threat radius of dangerous foes, as long as you can get Merrin out of harm's way after attacking. The Wolf Knight's class skill is Hobble, which reduces the Movement of a foe by 2 if Merrin initiates combat with a knife. Merrin's native Wolf Knight fits her quite well, providing great mobility and access to two weapon types: swords and knife. With the right support and builds, she will continue to fight off hordes of Corrupted, all while looking cool as ever. Her ability to dart around the battlefield is a powerful asset, especially as the maps begin to get larger. Your introduction to the Wolf Knight class comes in Chapter 13 in the form of Merrin, an animal-obsessed Knight of Solm. While it is easy to compare it to the usual horse-riding classes, the Wolf Knight's access to knives and focus on Speed, Dexterity, and Dodge open a door to new strategies and gameplay that have not previously been seen. In Fire Emblem: Engage, an entirely new class, the Wolf Knight, has been introduced. There have been a few variations in recent titles, such as the Griffon Knight in Awakening and the Kinshi Knight in Fates, but these fulfilled the same general role that pegasi have in the past. Horses, pegasi, and wyverns have been the go-to for high-mobility combat. While mounted classes are a staple in the Fire Emblem series, they have mostly stayed true to three types of mounts.
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